![]() Arena-Unlocked Allies Part 1: Moving Up The Ranksīeginning with Arena Rank 2, you will start unlocking new units for purchase or potential chest drops. With the starting units out of the way, we now move to the unlockable units we have observed and used during our playthroughs.įor the ease of reading, the following section is split into three parts and a given unit’s rarity is mentioned in parentheses. Boosting his attack speed via merges or buffs is an option, and the instant-kill can potentially turn a match around if you’re lucky. In a way, this makes him the opposite of the Thrower: potentially great for clearing mooks but near-useless against bosses. This sounds enticing, but the instant-kill chance has no effect on bosses. However, unlike the Thrower, the Reaper has a small chance of instantly killing his target. ![]() The Reaper is fairly average damage-wise and who he targets is at random. The last starter you can find, and the first Epic-tier unit you have, is the Reaper. You will only replace her once you get more efficient ways of generating mana. Though not as efficiently as dedicated attackers, she is still capable of attacking enemies and can hold the line just as well. That alone makes her an ideal choice for early-game loadouts as the mana generated can easily go to summoning more units or upgrading them instead. The first rare unit you can acquire is the Priestess, whose main draw is the ability to generate mana when she is merged or destroyed. Do not fill up your board with Throwers, because while they can easily kill monsters the moment they spawn in, all it takes is a miniboss to screw things up and let less durable opponents pass through. This means that he suffers against hordes of regular enemies but shines against bosses (barring the Tamer, who can summon monsters to distract him). However, who he targets is completely at random. In the end the Poisoner will probably be the first unit you will dismiss in favor of someone else, with boss-killing roles changing accordingly.Īmong the additional starters, the Thrower sports the highest damage-per-shot with a good starting attack speed to boot. The damage over time stacks with multiple Poisoners, but their overall performance is poor. Your last starting unit is the Poisoner, who is initially your main way of dealing with durable monsters, be it minibosses or actual bosses. Once you start building up your forces and get good chest drops, they can be exchanged. The Fire Mage’s attacks deal damage in a small area of effect the Lightning Mage’s attacks will jump from their target to the two closest enemies and the Cold Mage’s attacks slow down whoever they hit.Ĭompared to the Archer, you will see these guys more often even when you can get better units, as they perform their roles more consistently on top of being more likely to drop from chests. Their damage per shot, however, is low.Ĭrowd control duty is split between the Fire Mage, Lightning Mage, and Cold Mage. ![]() A fully-upgraded Archer with a high merge rank essentially fires arrows like nobody’s business. Unless you get favorable chest drops, your initial source of DPS will generally be the Archer, who sports a high attack speed on top of in-match upgrades, further boosting the rate of fire. Until then, you’ll generally resort to these units until you unlock and acquire new ones. The Founding Five (and Friends)Īs we discussed in our Rush Royale beginner’s guide, you start the game off with five units, though you also have three more to customize your starting loadouts as you see fit. Units will be arranged in their unlock order, starting with the first five units you begin the game with. It is worth noting that at the time of writing, we have obtained or observed all available units up to Arena Rank 9. Unless otherwise stated, all units will always attack the first opponent in line. Though the game says Legendary units are powerful, they are still subject to the random results of summoning and merging, so you can still lose a given match simply because your main source of damage or crowd control just did not show up in either action. Rarer units will also require more coins for upgrades, and simply getting additional copies is a challenge in itself. These primarily affect which chests they can be found in and how often you see them for purchase in the shop. In Rush Royale there are four levels of unit rarity: Common, Rare, Epic, and Legendary. So stay with us and read on, as we will showcase the best units that are currently available in the game! Our Rush Royale tier list aims to help you decide which units you should take to a PvP or a Co-op match, and which ones you should prioritize leveling up. ![]() #Unblocked rush team upgradeWhen you start playing Rush Royale, you definitely want to know which units you should acquire and/or upgrade first, especially when you start building up your Arena Rank and getting Chests by various means. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |